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Tutorial Videos


Select one of the following video titles to scroll to the video.



GPU Instancer Tutorial - The Prefab Manager


In this video tutorial, we show how to use the basics of the Prefab Manager. You can use the Prefab Manager to render the prefab instances in your scenes and get the most out of GPU Instancing in Unity. In this example, we also show how to use vegetation on a mesh object.



Detail Manager - Terrain Grass and Vegetation


This video shows how to use GPU Instancer with terrain grass and vegetation. We talk about the GPUI foliage shader, the detail manager and show how to improve your existing terrains with GPU Instancer.



Prefab Manager (Part 1) - Prefabs in the Scene


This video shows how to use GPU Instancer with prefabs that you have distributed in your scene. We talk about the prefab manager and the instancing options it provides.



Prefab Manager (Part 2) - Runtime Generated Instances


This video shows how to use GPU Instancer with prefabs that you instantiate at runtime using our API.



Prefab Manager (Part 3) - Rigidbodies


This video shows how to use GPU Instancer to add physics to the prefabs that you instantiate at runtime.



Occlusion Culling


This video shows the hierarchical z-buffer occlusion culling feature.



Map Magic Integration


This video shows the Map Magic integration feature.