In this video tutorial, we show how to use the basics of the Prefab Manager. You can use the Prefab Manager to render the prefab instances in your scenes and get the most out of GPU Instancing in Unity. In this example, we also show how to use vegetation on a mesh object.
This video shows how to use GPU Instancer with terrain grass and vegetation. We talk about the GPUI foliage shader, the detail manager and show how to improve your existing terrains with GPU Instancer.
This video shows how to use GPU Instancer with prefabs that you have distributed in your scene. We talk about the prefab manager and the instancing options it provides.
This video shows how to use GPU Instancer with prefabs that you instantiate at runtime using our API.
This video shows how to use GPU Instancer to add physics to the prefabs that you instantiate at runtime.
This video shows the hierarchical z-buffer occlusion culling feature.
This video shows the Map Magic integration feature.